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Supraball Download In Parts

  • fenthprogtisnabook
  • Aug 11, 2019
  • 8 min read

Updated: Mar 21, 2020





















































About This Game Instead of writing more about why we think this game is great we decided to let our beta testing community write some comments here."What is Supraball? - imagine you're playing fifa, controlling just one player. Okay now imagine that each other player is a real person. Okay now imagine you're in first person, and you have this super awesome cannon with dozens of combinations of spins that fires a yellow ball at 400km/h. Okay now imagine you've fired that into the top corner at that speed - and someone saves it. That is supraball!"Solomon"So the first thing that I liked was the innovation, there are no games like it."Malaria"The game being a first person sports game made me feel like I was actually on the field playing ball. Also, the fact that everyone on the playing field was an actual person, and not a scripted AI that would change into the player if given the ball, added an element I personally had never seen in a game before Supraball."Skel"F**k yes, I can play football at home!"Silw"The thing that fascinated me the most is the amount of teamwork involved and the kind of creativity you can have while playing this game."Bakes"It's pretty easy to play but hard to master."Olo"Most fascinating is the ability some players have to always create new moves etc."Goku"Different things happen every match, so it's never the same."Dimle"I liked being the last hope for my team and the tense pressure filled moments were amazing. Making a 1v1 save is a really awesome feeling and no other game has given me the same feeling yet."Vendetta"Very precise, accurate, total control. Intense gameplay, nail biting finishes.I can't stop, it's heroin/crack!"Revan a09c17d780 Title: SupraballGenre: Action, Casual, Free to Play, Indie, SportsDeveloper:Supra GamesPublisher:Supra GamesFranchise:SupraverseRelease Date: 8 Feb, 2019 Supraball Download In Parts supraball esport. supraball review. supraball failed to connect. supraball for mac. supraball online. supraball can't shoot. supraball free2play. miniminter supraball. supraball player supraland. supraball ps4. supraball dedicated server. super bowl thai. supraball lan. supraball play. supraball wikipedia. supraball gameplay. supraball league descargar. supraball xbox. supraball tips. supraball fps. supraball discord. supraball tutorial. supraball how to play. supraland supraball player puzzle. supraball failed to start the game. supraball trailer. supraball tutorial. supraball black screen. supraball crash. supraball key. supraball dead. supra ball pen. supraball server status. supraball game download. supraball league descargar. supraball lan server. supraball reddit. supraball cheats. supraball intel hd graphics. supraball crash. supraball game. vikkstar123 supraball. supraball can i run it. supraball giveaway. supraball noob achievement. supraball down. supraball movie. supraball ps4. supraball failed to start the game. supraball wont launch. supraball private game. supraball player count. super bowl thai. supraball tournament. supraball gioco. supraball 2. supraball controls pc. supraball fps boost. supraball noob achievement. supraball requisitos. supraball all coins. supraball intel hd graphics. supraball 2v2. supraball jump. supraball not working. supraball free2play. supraball jump. supraball twitch. supraball mac. supraball xbox. supraball free. supraball trainer. supraball jugar. como jugar supraball online. supraball gratuit. supraball bots. hack supraball download. supraball 2v2. supraball how to swirl. supraball ranked. supraball meaning. supraball tricks. supraball player ladder. supraball 16 coins. supraball requirements. supraball fr. supraball diamond 3. supraball mm7games. supraball pro. supraball cheats. supra ball joint boot. supraball tips. supraball steam market. supraball controls. supraball download free 1:. Update 30. July 2016: Launcher version 0.19.13 primarily addresses cases in which the game doesn't start for some people.- Fixed launcher not running for some people: disable use of d3d11 for launcher on known unstable system- Incase gameplay part (udk.exe) is not working now shows detailed error msg as to why it won't start- Fixed that players with less than 10 ranked matches cannot join a ranked server- Fixed server list scrolling under the browser header- Old launcher log files automatically get deleted- Server browser is now automatically opened incase no suitable lobby is found. Fixed EU 3v3 Bug!: We fixed a bug in the masterserver that prevented EU 3v3 matches from starting!. Update 28. February 2018: Daily RewardsThis is part one update of a multi-part update. We have more game-related changes ready but those still need to be properly tested and prepared.The big part for this update is mostly the Daily Rewards feature. If you win a certain amount of times per day, you can claim a reward, if you keep winning five days in a row, you can get an even better reward!Other changes in this update:- Added servers in Brazil (Rio) (some time ago)- Fixed launcher crashing after match-end sometimes- Removed Ping limit advanced option- Disabled that the launcher would refuse a game server because of a high ping- Game starts in fullscreen on first launch instead of window- Shorten too long names in home tab ladders- Hide friend-compare stats if you have no friends. Update 14. December 2017: Gameplay changes:- Deflect-Shield turned into Deflector: It now works from all incoming angles - so even if the ball hits you from behind, the ball will get forwarded into the direction you're facing.- Knockout time reduced to half (you have to wait less before you can continue playing)- Camera shake, when taking damage, reduced to 27%, so it's less disorientating- Very Low power charge shots will not be released (to avoid accidental releases when you caught the ball while trying to kick it)- Pull-Catch angle is now much bigger (still smaller than the kick) and the pull cone stays longer (0.135s -> 0.25s), so catching requires less good aiming and timing- Kicking cone now stays longer (0.135s -> 0.25s) so the timing needs to be less preciseOther changes:- If you play the tutorial for the first time, you can close it and pick up where you left off. So you don't need to start from Task 1 when you already had 50% done.- Tutorial now automatically searches a match when you're done- Offline modes are now locked until you beat the tutorial- Improved the look of the kick effect- Improved the look of the pull-catch effect- Fixed that the pull-catch effect didn't play when you caught the ball- Improved the look of the suck effect- Changed look and sound of shield- You can now rotate your camera freely while being knocked out- Kickvoting in ranked matches disabled- Fixed spectators not seeing nametags- Change the way rain and snow work in the maps Pitch_snow and Pitch_rain for better performance- Added confetti at match end podiums- New sound effect when your dash is ready and dash bar flashes- Fixed bug in tutorial where it would get stuck in the keeper task- Fixed bug in tutorial where your teammate would always overcharge and never score and you would get stuck- Reworked deflector task in tutorial- Training courses map (old tutorial) will now be be unlocked as a reward on Level 5- Reaching Level 4 you will now get a notification on Community/Discord- Once you finished your ranked placement matches you will get a notification on Community/Stats- Stats now open with 3v3 as default instead of 5v5 (while we still have 5v5 ranked locked)- Fixed that players get pushed off the end podium if there was a last second goal- Added "add friend" button next to people in the match report- Fixed, that secret coin in momentum challenge of the training course can be unlocked with a dash- Added another secret coin to the training courses (requires new deflector to get it)- A ranked match where not everyone joins is canceled without any ELO loss/win.- Showing "Time left to join" message to players during pre-match mode. Supraland releases today!: You thought the coolest part of Supraball was finding hidden coins in the Training Court? Say no more! SupraLAND releases today and is all about exploring the world of Supraball!Beat up little monsters, solve puzzles and find lots of upgrades in this Metroidvania!Get your copy today: https://store.steampowered.com/app/813630/Supraland. Supraball 2 Poll: Here is a more elaborate poll about Supraball 2, please take a few minutes for it and link it to your Supra Friends: https://goo.gl/forms/e6i6D9IvO4xN8zI03. Dev Blog 13. January 2018: http://supraball.net/article/Dev-Blog-13-January. 22 September Update - Instant bot/player substitution, FPS optimisations, Quicker kick-off after goals, easier entry for new players and many other things.: - Bots now immediately replace a leaving player in normal matchmaking.- Make matches restart faster after goals- Tutorial now automatically closes after getting the match license - to not overwhelm new players with advanced stuff- Lowered shader complexity in first person view and when you're close to the ball- Fix not seeing yourself on the end podium- Fixed that bots can have a negative skill so that they were unable to pass and super slow- Removed XP display in practice- Preventing switching team in tutorial, breaking the game- Crowdfunding backers now can equip the backer gun- When humans sub for bots, the keeper bot will be replaced last- Improve launcher handling of server ping problems- Enabled VAC on all matchmaking servers- Fixed bots dashing forward before match start (proper lineup in intro now)- Fixed lobby match being stuck looking for substitute- Remove invalid notifications from practice menu- Fixed notifications after getting match licence- Fixed first-time-welcome menu always being shown if steam cloud was disabled- Added minimise button to popup windows- Fixed crash when steam inventory unavailable- Fixed config error in default server settings- Minor text corrections~~- Low FPS with great graphic cards seems to have been fixed by a Windows 10 update (if you still have that problem, please contact us). Dev Blog 2. Sept. - First thoughts on the F2P launch and why we're not advertising yet...: Well, we finally did it. Valve gave us a little panic right at the end, but we switched over at the time we had planned.The impressions from new players is good so far. Our recent steam review score has already gone from Mixed to Mostly Positive and there are matches being played constantly. We currently have about ten times as many players as before. I know some were expecting an immediate influx of thousands of players, but what we have is actually desirable in the very short term. Let me explain...There were several question marks over how well our matchmaking system would hold up, and the answer was "could be better". Had we seen thousands of players, this would have left a very bad first impression. With the relatively gentle increase we actually see, we have the opportunity to identify and fix problems before we start trying to make some real noise. As I've mentioned before, we are limited in the scope of the testing we can do, and we knew that the burst of activity would highlight where we went wrong.Here are some of the issues we have seen in the last couple of days and are fixing/have fixed:- Matchmaking queue timer getting reset each time a new player joined.- Players taking a long time to join matches making the system think they had left. Apparently we underestimated how long a slow pc takes to start the game.- Ghost servers in Australia causing matchmaking to fail for Oceania region. Somehow some year-old servers which are out of our control were still running and were flagged as matchmaking servers.- Problems purchasing keys/chests. This is being investigated by Valve.- Routing in South America means our chosen data centre is not able to serve many players with low enough latency.- Dynamic servers starting more slowly than people are prepared to wait.We don't have any officially planned work right now, we are just reacting to issues as quickly as we can. Once the firefighting period is over, we will be trying to increase our visibility, and start getting back to our regularly scheduled development process.--James

 
 
 

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