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Civitatem Download Direct Link

  • fenthprogtisnabook
  • Sep 5, 2019
  • 18 min read

Updated: Mar 21, 2020





















































About This Game Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands, by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders, explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations.The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education, the health of your people is imperative, so herbalists and doctors are also quite important. Nature has always had her way since the beginning of time, so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors.Features: Procedural Maps - Territory Maps and Land maps are procedural generated along with the resources. Villager Needs - Each villager has a certain numbers of needs for him to survive. Not fulfilling his needs like having access to food, shelter and water, might lead to the villager's death or him and his family departing your lands.. Dynamic Events - Every season is a challenge. From a chance to being raided by some greedy raiders, getting attacked by wildlife or experiencing a natural disaster, there is no time to relax, unless you are prepared. Not all events are negative. There are also positive events that might help your village grow faster. Seasons, Day and Night cycle and Weather - Seasons are important due to weather, temperature and times to harvest and plant crops. Research System - By educating and acquiring books for your people you can develop new technologies ranging from military to farming and architecture. Some technologies will be unlocked only when you perform certain actions. Territory Exploration and Trade - Besides your territory, you can send scouts to search the land for other villages and points of interest with which you can interact, providing rewards ranging from acquiring new books for your research. Trade with other villages for books or other goods. [In Development] - Advanced Crafting - having the best armors, weapons and tools is the route to success in these dangerous lands. [In Development] - Combat and Diplomacy - Defend your territory against raiders, aggressive neighbors and later, even attack back. Develop trade treaties or other diplomatic relations. 7aa9394dea Title: CivitatemGenre: Indie, Simulation, Strategy, Early AccessDeveloper:LW GamesPublisher:LW GamesRelease Date: 18 May, 2018 Civitatem Download Direct Link civitatem mega. manentem civitatem. civitatem em latim. senescere civitatem otio ratus. alicui civitatem dare. postea civitatem descripsit. ipse civitatem vi copiarum tenuit. civitatem game download. civitatem magnum. civitatem pc. camillus volscorum civitatem postquam. roman civitatem. mox civitatem romanam. civitatem igg games. camillus volscorum civitatem. in civitatem acceperunt. in hanc civitatem. civitatem türkçe yama indir. civitatem deutsch. civitatem traduction. curemus ne civitatem. civitatem patch fr. ipsam civitatem benedicimus. civitatem en latin. facile in civitatem receptus esset. civitatem tips. et civitatem. civitatem dare potes hominibus. civitatem meaning. custodi civitatem domine. civitatem en español Game feels really slow paced and not much to do.. Check out my Steam Curator page, "Minorthreatt Gaming Reviews." I have the most organized and extensive genre lists on Steam! Be sure to "FOLLOW" for more of my recommendations: http://store.steampowered.com/curator/31339849-Minorthreatt-Gaming-Reviews/?appid=257170The Short of it: This is a great little medieval city builder/survival game, reminds me of Banished mixed with Rimworld. Has a ways to go in development, but if the updates keep coming, this will be a real winner.Reminds me of: If you liked Banished and Rimworld, there's a good chance you'll like Civitatem.I think this game has a lot of potential. It has a complete proof of concept going on, that anyone that enjoys these sorts of games will be able to see. It's fun to play, I enjoy the simplistic graphical style, and the medieval setting is an attractive one for me. I like building villages and towns that we could imagine might have existed hundreds of years ago, using the tools and technology of our ancestors. It has a real sense of adventure and hard work, beyond that of cranes and heavy machinery doing most of the heavy lifting and back-breaking work. With that said, it's the "not so great" issues that need addressing - they're the most important to talk about, because some improvements are much needed to give this game a chance to gain a real following and more approval. My main issues are as follows:1. The game needs a pause button where you can still interact with what you are doing. Currently it has the ability to massively slow down what is happening, but in games like these where suddenly people are starving, or you need a calm minute to look over your plans and think where and what to build next, you NEED a pause button. It's generally pretty standard on a game like this to hit the space bar, and the game pauses. I would recommend that this be implemented.2. It drives me crazy how the job assignment system works. Lets say you have 6 people. You assign 2 to cut wood, 2 to mine minerals, and 2 to construct buildings. Everything is fine so far - it works a lot like Banished. But then people go to sleep at night, and the 2 suddenly becomes zero. I understand they have gone to sleep, and therefore are not working currently, but it's more important to know how many people you have, and what jobs they will be doing when awake. I absolutely don't think it is a good idea to have their numbers disappear when they go to sleep, and reappear when they are awake. I will see wood cutters are zero, and take away from miners, and then the woodcutters wake up and you have too many, plus the miner goes to sleep, and on it goes. The numbers should reflect how many citizens are assigned to what job, not how many are awake and currently working. It's beyond frustrating to have it work any differently than that IMO.3. There should be a "pool" at the top of the professions choices that collects people with no job. If people aren't assigned yet, you'd want to be able to see that number. They also shouldn't be set to just wander around and do nothing. They should be on auto to go and pick up items and bring them back to storage buildings, or haul materials to build sites so the builders can get working faster. It makes sense in real life too, because people would help with menial labor until a proper job was assigned to them. No one should be standing around doing nothing, as they would have plenty of motivation to work (not starving to death, freezing to death, etc.).4. I had a bit of trouble with fishing. It seems like assigning someone to fish brings in so little resources, that it is actually counter productive. If a fisherman brings in 2 fish a day, but he himself actually requires 3 units of fish a day to survive, you're losing the game just by assigning someone to fish. I had a few instances where an assigned villager would fish for a full 24 hour cycle, and bring one fish home, or none at all. I would also assign people to fish, and they would walk down to the dock, and then just revert back to having no job at all. Something about the economy of fishing, and the way the system functions needs some looking into to improve it. 5. The amount of time it takes to construct roads is just not right. First, the builders will wait until every other structure is built before even thinking about roads. Secondly, instead of working a road in a line, they build one square and then stop for a number of seconds (thinking about next task?) and then will often go and build another square on the other side of town. Logically, if building roads costs no resources, there is no need to leave the spot to get anything, AND if there are no resources to continue the construction of buildings, citizens should automatically move to work on roads (rather than just stop and dawdle around). I think roads should be built in a line, one square after another, in one direction, just like how people would construct real roads. Sorry to keep bringing up Banished, but it is a near perfect game in the genre: In Banished, roads are done right - they are built more or less in the way I'm describing. 6. Food in general is just too hard to get sorted out quick enough to make much sense. Citizens should perhaps land with a small cart with food supplies to last them until a barn and storage area can be built to hold what is picked.7. You shouldn't have to manually ask hunters or blacksmiths to make things or hunt things. If they are assigned to the job, they should be making equipment and hunting animals until materials or animals run out. I had to keep going back and ask them to build or hunt 5 or 10 things, and repeat. If the player doesn't want them actively doing the job, they will reassign them to do another job.I'm really looking forward to what more comes out of this game because it has a lot of potential. I wouldn't bother pointing out what it needs to have worked on with it if I didn't believe it could be better - the time I've taken to point out what needs work is out of the hope I have that it can grow in the right direction. There's nothing wrong with taking inspiration from games in the genre that have worked really well either - it's actually advisable to play Banished and Rimworld, and see what worked especially well for good games like that, and adopt the mechanics a bit. I think for many of the things that are a bit odd or broken at the moment, looking to the mechanics of Banished would fix almost all of them in a great way.Beyond that, everyone wants more things to do and more things to build in this game. Make sure all the current systems work as they should, and then keep adding to the possibilities. I'd love to see some more food options, and things one could do to better prepare for winter. Maybe someone to grow the forest, or build an underground mine, etc.. Civitatem feels to me like a mix of the classic builders features with games like Rimworld and Banished, but with its own identity. Quite fun so far. Beware of the seasons and random events :)). Kind a very basic village game, Several games can outdo this.. good game , i like the idea.does not have a lot of things to do.finished it in 3 hours.looking forward for more updates.note: I think it should be cheaper for what it has now.Similar game to RimWorld ( this one is deep, have a lot to do)https://store.steampowered.com/app/294100/RimWorld/. The game lacks general tutorials, and the fact that it only goes to 'double' speed makes this game feel so slow. I realize its early access, but I personally wouldnt recommend it yet. It seems to have potential with unique buildings and unique 'jobs' etc etc. I'll just watch it on youtube for now.. how can you get a refund on the game Civitatem – Update A 1.20 is now live!: Update: Deployed a hot fix for the herbalist, there was a problem with the herbalist house, not freeing the patients bed properly and not healing. (wait 1 hour in-game and it will be fixed, save compatible) Hi Guys,After reading just about every feedback available from Steam comments, Discord, Youtube, got back to work and today i released, Civitatem – update A 1.20.I. Customize your Village Elder! – You can now customize your Village Elder before starting a new game. (start a new game, loading old version saves wont work this time) Starting with Name, Fam Name , Gender, the Village name and two specializations point to invest into two skills.II. Game Difficulty – Since many complained that the game is either too hard or too easy, and since i didn’t want to break my design, i decided to give you more choices, so now they are 3 difficulties to choose from:Normal – is more on a casual side, the villager get sick less often, village elder doesn’t loose tools durability, events start after one yearHard – it’s similar to older version with a few tweaksSurvival – it’s basically ironman (you can only save on exiting the game slot 3), with events starting to occur from the first season.III. Mining Priority – Many complained about this so i implemented a mining priority for Miners. By default they mine stone, but you can change that with one click, if you have other resources selected on the map.IV. Injuries / Wounds / Diseases – I reworked how injuries work. Now the villagers, will work until they pass out, well kind of. They will go to the herbalist if:a) if above 50% HP – they will go only when not busy working and the herbalist has the treatments needed (herbs or orange potions)b) under 50% HP – but above 25% – they will go the herbalist as fast is possible if treatment is available ( orange potions or red potions)c) 25% and below HP – they will pass out on the ground, and a herbalist will get them to the their house. If he stays there (on the ground) for more than 3 hours, he will bleed out and die (not if he is the Village Elder).For every villager that is injured/wounded/sick, his travel speed will decrease based on the severity of his wounds. V. Misc:– Tutorial Window can be dragged and moved on the screen.– jobs window lags less, and is updated more often when changing jobs.– Nights pass 40% faster than Daylight– more early adopters were added to the villager generator and credits.– doubled resources on walls until trading is added.– hunters will refuse to hunt if their health is less than 60%, but they will do other activities (getting meat from dead animals or crafting leather)– wild boars provide 10 meat and deer 5 instead of 10.– when most of the events occur, the camera will scroll to that event. VI. Bugs:– fixed some problems with some events– fixed some problems with UI not scaling properly on 1280 displays (including messages, UI and Tutorial)– fixed a problem with builders refusing to work after some events.– villager should now loose their jobs far less often– fixed a bug with placing buildings while clicking on the bottom right buttons.– fixed a bug with miners refusing to mine walls, if there was no stockpile– fixed a bug with the hunter not goin to herbalist. Thank for your support,George,LW Games. Civitatem – Update A 1.40 is Now Live!: Hi Guys,I received a lot of good feedback from the awesome early adopters, steam forum players, and through the in-game submit feedback, and came up with this update, for now. Overall this update contains bug fixes for over 90% of the issues reported by you, the players, but also tweaks, improvements, and a few small features.For this update is recommended to start a new game!What’s new?1) Building priority:Many people asked for this, and it was also in the design, so here it is. Builders by default will build the closest building site to them, or one that was is already in construction. By clicking the priority button on your buildings, they will start working on those after they finish their current task (a few seconds) or if they already close to finish the current building, they will continue and then come to this priority building site. A click makes is priority (red), another click changes back to neutral.2) Buildings have now a name or number. Houses are named after the family that lives there. Specialized buildings have a number for easy identification.3) Villagers that arrived to your land through events, have a chance to come with their own tools or even bring some food.4) An option to increase the font size of the tutorial window and tool tips has been added. You can find it in the options tab.5) Fast speed of the game has been increased by 20%, and the days and nights last a bit less.6) Villagers that have a specialized job will wait to finish it, before going to sleep or changing their behavior.7) There were lots of bugs with the herbalist, and now most of them should be fixed, but they are also improvements to herbs collection where the herbalist goes back to the house from time to time, to store the herbs.8) Hunting is a bit harder now especially on boars, so don’t send a low ranged skill villager to do it, or he won’t be able to do much. Smoking meat requirement has been reduced from 10 to 5.9) Random events are more random and don’t trigger if they already occurred in the last season, so no more 3 consecutive seasons of plague.10) Fixed probably the only game breaking bug that sometimes occurred in year 4 or 5, where villagers refused to take the resources to the storage. Sorry for that, that was caused by old feature that wasn’t finished 🙁11) Added several triggers, for villagers that somehow got stuck on buildings (it takes around 10-20 sec for them to go back to work)12) Improved further the road building.13) Updated the tutorial with more info.14) Arrow keys can be now used for camera scroll15) Added a warning when trying to load an old version save.16) Fixed a dozen of bugs, that might’ve caused villagers to loose their behaviors or get stuck.Thank you for your support,George,LW Games. Civitatem is Now Available!: Hi Guys,After many months of development and testing, Civitatem is now available on Steam and on the official site. It's been quite a journey and can't wait to hear you feedback, first impressions and what not.I want to thank all the early adopters for raising my morale and helping me with feedback. You will meet them in-game as villagers (yellow names).From now on expect small patches each week, sometimes even more often, when is needed, and large content / features updates, once per month.Last chance to become an early adopter (offer closes Monday 20th)If you want to leave a mark of the development of Civitatem, become an early adopter by buying the game from the official site: http://lw-games.com/civitatem-early-access.php and get these rewards:- Name a Villager!- Have your name in credits as an early adopter- Special forum title and icon in LW Games forums (optional)- DRM Free copy and Steam key Upcoming features:- Exploration mini-game: Explore the region around you for resources, discover other villagers to trade with and developer diplomatic relations, and encounter random events on the map.- First version of combat, and raids against your settlement. - More buildings, resources and needs + more random events within the village.Know issues:- Relaunching the game right away after exiting might cause Civitatem to freeze in now running mode(on Steam). This issue should be fixed now with latest version 1.01, but in the rare case somebody encounters this: just go to your steam folder, steamapps\common\Civitatem and run nw.exe- there is low chance that a villager might get stuck for a while, if this happens, click on it, change his job to idle or something else, or click on it press shift+U.Thank you for your support,George,LW Games. Update A 2.40 is now live!: Hi Guys,Before adding more content, i released this A 2.40 update* to optimize the gameflow based on your feedback. More optimization and bug fixing (if needed), will come next week for this version.*For this update you have to start a new game.New/Improved:Normal Difficulty has been changed dramatically, into a relaxing and/or learning experience. For a proper challenge choose Hard and Survival.- During the first year the villagers will consume minimum food, water, energy and tools. Villagers wont get sick during the first year, but they can get wounded from hunting boars. Core villagers start with temporary winter clothes which will expire after the first year. During Normal difficulty you can pause the game instead of slowing time.Job window system has been improved. On non specialized jobs, the job bars don't change anymore (when the villagers become inactive, ex: going to sleep). Now the system informs you that some of the workers are inactive (Dark Orange color on the job number). You can unassign these villagers even if they are not active, and when they become active, they will return a previous job or idle.Ctrl + click on the job icons moves the camera to the villagers.Previous jobs - Now the villager inspector card and villagers list will display the last previous job a villager had. When inactive, it will show his current active job, until he becomes active again.New message system - A new message system is now available that records a full year of message before deleting them. The scroll bar will be displayed once the mouse is over the message window. Also, by clicking on a message, the camera will scroll to that villager.Added new sprites for adults and kids.Road construction has been improved dramatically. The builders will build one after the other, and from time to time will check if a building needs working, since that is priority one.End game records gold, and ingame global and personal scores windows have been improved. Remember to check Top 100 if you are not in the top 12 on the official site: http://lw-games.com/civitatem-top-villages.phpMore tool tips has been added everywhere.A better font has been added for tool tips and tutorial.Building placing has been improved.Added a new scene for villagers that sleep outside.Added morale, water and food debuffs. On low values the villagers will move slower and work slower.Event that destroy buildings tells what type of building it destroyed.They are now 6 villages to be discovered, with 2 or 1 close to the player city (around 2-3 tiles).Bugs:- no more bugs with the villagers list- fixed some bugs with the scouts, still needs more work.- fixed scouts don't get wounded during the plague events.- fixed a problem with people not getting married until they had tools or other situations.- fixed a bug with villagers stuck at/under the fishery.- fixed a bug on restart with time speed and game scale.- fixed a missing tool tip for hunting deer.- fixed a bug with the bakery and fishermans.- fixed a bug where, the game didn't count how many times you finished the game.- fixed several minor and medium bugs.. Update A 2.20 is now live! [UPDATED!]: Update 2: Small patch to fix the villager inspector card for all resolutions.- same fix for end screen and score/achievements screen.- reduced the end music volume based on the global volume.- window mode now scales with your desktop, on double clicking the window*. *On dual monitors switching to full screen mode (after maximizing the window) , sometimes doesn't go full screen so press minimize button on the window, and then select full screen again (i am investigating this)Update 1: Small update to fix the endscore formula. A big update is coming soon! With the launch of A 2.00 a lot of bugs were introduced due to the amount of new features. Now after one week, update A 2.20 is released! This update brings tons of bug fixing and tweaks as you can see below:Due to so many fixes and tweaks, this update is not save compatible.New or Improved:- improved several behaviors and their occurrence (eating, going to herbalist, etc)- farmers now take the rawgrain directly to windmills if available.- added a max 3 limit to some buildings like bakery, windmill etc.- faster patient list refresh on herbalist- added one more city to discover and trade on the map- added iron to trading goods.- increased trade selling slots for your village for minimum 1 goods slots, to 2.- improved herbalist job assignment (based on how many buildings and if they have patients)- added a icon status for bakery houses, when cooking. + fixed the cross for herbalist- added tool tips for the region map- bakers now take the grain form windmill or barn when needed, no need for farmers- road now regenerates around the building if it was destroyed on construction.- villagers are now spawned with 90 energy, food, and water, this will give you enough time to build your village.- if management is researched on unassigning a villager from the jobs window, it will unassign the lowest skill member for that job.Bugs fixes:- fixed several bugs with trading and exploration- fixed a few bugs with the kids behaviors- fixed a bug with villagers getting stuck in buildings or teleporting (due to the new features)- fixed a bug where miners/foresters where aiming for resources out of the map- fixed a bug with some houses not being occupied- fixed a bug with herbalist cross not showing- fixed a bug with store ui not showing the proper grain total- fixed a bug with fisher not fishing- fixed a bug where the energy was draining to fast- fixed a bug with baker not being able to bake bread- fixed several bugs with the herbalist- fixed a bug with villagers not eating during the day. Civitatem - Patch A 1.01: Hi Guys,Update II: If you have problems with antivirus programs like Avast read here for help: https://steamcommunity.com/app/670820/discussions/0/1693795812309750381/ Update: Fixed a bug with the game getting stuck on loading, after exiting the map and starting a new game. Added more early adopters in the villager generator.I released a small patch to fix some memory leak, to fix the launch on Steam problem that some people had, and to fix the problem with regenerating food and trees during Spring season, that some people encountered.Some people found the game too easy, others a bit too hard, and some thought the game is too short. The thing is, Civitatem is now in Alpha 1, so expect more layers of complexity added each month, that means more content and features. Smaller patches will also be release each week, to fix certain bugs, or add small parts of content and features.Thank you for your support,George. Civitatem A 2.0 update is now live! [updated]: Update 1: Fixed a bug with the herbalist not making potions - savegame compatible.Finally! After a few delays Civitatem A 2.0 update is now released!For this update you will have to start a new game. Expect to encounter some bugs, since this is a complex update, but they will be fixed with quick patches in following days/weeks and they will be save compatible.This update introduces three main features: Exploration, Trading and Research.Exploration:You start with one slot for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc.Trading:After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season.You will start with two trade wagons, one for selling and one for buying, when these are used you cannot trade anymore and you have to wait for them to arrive/return. You can acquire more through research.Research:You will now be able to research new technologies. To access the research panel press R or click on the Village List button. They are 15 techs for now, from improve production of buildings, to improving their structure to resist events, or gain more scouts, improve trade or job selection.The research will balanced and tweaked with each update and more complex tech will be added.Thank you for your support and have fun!

 
 
 

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